Camera Animation

Render > Camera Animation

Camera animation is a series of keyframes, capturing camera view properties and time, and connected in some way to generate a smooth movement between the keyframes.

Timeline

The red timeline indicator indicates the current frame and time on the animation timeline. To change the current time of the indicator, left-click and drag it to a new position on the timeline. Press & hold the Shift key while dragging to snap to ticks. The time code of the indicator (in the format hh:mm:ss:ff) is shown in the lower-left corner of the window.

Different intervals between ticks on the timeline are supported (one second in the above screenshot). Use the mouse wheel to zoom on the timeline until you see the desired interval.

Insert Keyframe

Inserts a new keyframe at the current time (position of the red indicator) and camera position.

TIP: To record the current state of keyable actions (currently limited to cross-section planes) on the inserted keyframe, the Keyable actions box must be enabled.

Delete Keyframe

Removes the selected keyframe. To remove all keyframes, press the Reset button.

Select Keyframe

To select a keyframe, left-click on the keyframe’s triangle. The selected keyframe will be highlighted. To unselect a keyframe, click anywhere else in the timeline.

Update Keyframe

  • Update camera viewpoint: Select a keyframe, move and align your camera as desired, and click¬†.
  • Update keyable actions: Select a keyframe, edit cross-section planes, and click .
  • Change time: Left click and drag a keyframe’s triangle to a new position on the timeline.

Navigate in the Timeline

  • Press & hold Ctrl and drag the timeline indicator to scrub through the keyframes.
  • Double-click on a keyframe’s triangle to jump to the keyframe’s camera position.
  • Click onto the ticks on the timeline to jump to frames in between keyframes.
  • Click to move the timeline indicator to the start of the timeline (first frame). 
  • Click to jump to the previous keyframe, if a keyframe is selected. If no keyframe is selected, it will take you to the first keyframe.
  • Click to jump to the next keyframe, if a keyframe is selected. If no keyframe is selected, it will take you to the last keyframe.
  • Click to move the timeline indicator to the end of the timeline (last frame).
  • Click to preview the animation starting from the current position of the timeline indicator. 
  • Click to pause the animation (Shortcut: Space).

Render Video

Once you finish creating your camera animation, you can render it to a video or image sequence. Click Export to open the Render Video window.

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