Camera animation is a series of keyframes, capturing camera view properties and time, and connected in some way to generate a smooth movement between the keyframes.
To open Camera Animation window, select Render > Camera Animation or click on the Actionbar.
The yellow timeline indicator indicates the current frame or time on the animation timeline. To change the current time of the indicator, left click and drag it to a new position on the timeline. Press & hold the Shift key while dragging to snap to ticks. The time code of the indicator (in the format hh:mm:ss:ff) is shown in the upper-right corner of the window.
Different intervals between ticks on the timeline are supported (one second in the above screenshot). Use the mouse wheel to zoom on the timeline until you see the desired interval.
Inserts a new keyframe at the current time (position of the yellow indicator) and camera position.
Removes the selected keyframe. To remove all keyframes, press the Reset button.
To select a keyframe, left click on the triangle of that keyframe. The selected keyframe will be highlighted in blue. To unselect a keyframe, click on any place in the timeline other than the selected keyframe’s triangle.
To update the position of a selected keyframe with that of the camera, click . To update the time of a keyframe, left click and drag its triangle to a new position on the timeline.
Navigate in the Timeline
To jump the camera to the position of a keyframe, double-click on the triangle of that keyframe.
Clicking onto the ticks on the timeline lets the camera to jump to frames in between keyframes.
- Skip to First moves the timeline indicator to the start of the timeline (first frame).
- Go to Previous jumps to the previous keyframe, if a keyframe is selected. If no keyframe is selected, it will take you to the first keyframe.
- Go to Next jumps to the next keyframe, if a keyframe is selected. If no keyframe is selected, it will take you to the last keyframe.
- Skip to Last moves the timeline indicator to the end of the timeline (last frame).
- Play plays the animation starting from the current position of the timeline indicator.
- Pause pauses the animation at the current position of the timeline indicator.
Once you finish creating your camera animation, you can render it to a video or sequence of images. Click Export to open the Render Video window.
- NUBIGON supports the WebM video format, and PNG, BMP, TIFF, JPEG image formats.
- You can configure the resolution of the output video or images. The supported resolutions are 720p, 1080p, 4K and the current viewport resolution.
- Adjust the quality of your video by moving the Quality slider between low and high.
- Enable Perfect frame option to prevent the perception of point loading in your video or sequence of images (beware that this may take significantly higher computation times).
|For a better visual quality, we suggest adjusting performance settings (increasing cache sizes and decreasing minimum coverage) before starting to render.|