Windows > Lighting Editor
A small constant (light) color that is multiplied to the final resulting pixel color, thus making it look like there is always some scattered light even if there isn’t any light source in the scene.
Show light sources
You can turn off this option to hide light sources in the viewport.
|TIP: To prevent a light source from illuminating your scene, deactivate its visibility in the Object List.|
Apply gamma correction
Enable this option to apply gamma correction to the final output color before displaying it to the monitor.
Click to compute shadows cast from all visible light sources in the scene.