This is the default material for rendering meshes.
How to Assign Material
To assign a Phong Illumination material to an object, select the object in the Object List, then go to the Rendering Options group in the Object Inspector and select a material from the Material dropdown menu.
|Details on creating new materials can be found here.|
You can edit settings either in the Material Editor or the Rendering Options group of the Object Inspector.
- NUBIGON does not support material files (e.g. MTL) yet. Alternatively, Diffuse lets you load a texture file from your disk or choose a color. To load a texture, click the box and load a jpeg file. To discard the texture, click the x-button to the right of the box. Before loading a texture file, verify that the UV coordinates of the mesh model are available.
- Turn off Smooth shading to show meshes as flat-shaded objects.
- Turn on Show vertices to display mesh vertices as small squares.
- Turn on Wireframe to display meshes with a wireframe overlay. Wireframe thickness controls thickness in pixels. Wireframe color lets you choose a wireframe color.