You can use this material to represent point clouds as closed surfaces.
How to Assign Material
- Create a Splat Surface Rendering material
- Select a point cloud
- Go to the Rendering Options group in the Object Inspector
- Select the created material from the Material drop-down menu
|TIP: Details on creating new materials can be found here.|
You can edit settings either in the Material Editor or the Rendering Options group of the Object Inspector.
- Enable Object color to display a point cloud in one color. Use the color dialog on the right side to choose a color.
- The size parameter controls the “closeness” of the surface. Make the Size so big that the surface is just closed, not bigger.
- Turn on Has normals to activate normal vectors.
- Back-face culling and Averaging are reserved for future use.
- Enable Smoothing to improve visual quality, but this may decrease performance.
|TIP: We recommend to start with a small smoothness value, and marginally increase it until the desired smoothness is achieved. An overly large smoothness value will blend colors with the background.|
How to Show a Model Shaded
Similar to Point Cloud Rendering, you can display models shaded as follows:
- Select the point cloud of interest.
- Make sure that normals have been computed.
- Assign a Splat Surface Rendering material to your point cloud.
- Turn on lighting on the Viewbar.
- Enable Object color and Has normals in the material settings. Has normals will be highlighted in red if normal vectors are not available.
- Lastly, select the default Flashlight in the Object List, and increase its range and spot angle in the Object Inspector.