Splat Surface Rendering

You can use this material to represent point clouds as closed surfaces.

Material Settings

Once a material has been assigned to a point cloud, select the point cloud and go to the Rendering Options group of the Object Inspector to edit material settings.

  • Enable Shaded to display a point cloud in shaded mode. For the shaded mode to work, Has normals must be enabled. Use the color dialog on the right side to choose a color.
  • Size controls the “closeness” of a point cloud. Avoid overly large size values.
  • Turn on Has normals to activate normal vectors for better visual quality.
  • Back-face culling and Averaging are reserved for future use.
  • Enable Smoothing to improve visual quality, but this may decrease performance.
TIP: We recommend to start with a small smoothness value, and marginally increase it until the desired smoothness is achieved. An overly large smoothness value will blend colors with the background.

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